Extended Reality Collaborative (XRC)

The Charles Sturt University Extended Reality Collaborative is a large-scale initiative led by academics in the Faculty of Arts and Education that will enable next-generation research from interdisciplinary fields using future-focused immersive technology for the public good.


The Extended Reality Collaborative goes beyond story-telling to story-living. The XRC empowers bold new research by dissolving distance. We can reduce the perceptual distance between us, be empathetic to alternate points of view, accelerate understanding, and reduce the time from concept to reality. The XRC enables research that can lower physical, environmental or financial risk while achieving high-impact outputs with meaningful societal engagement.

Extended Reality Collaborative banner

Banner Image by Andrew Hagan

What is Extended Reality?

Extended Reality is immersive technology encompassing;

  • Augmented Reality (objects and information are overlaid in the real world)
  • Virtual Reality (users are immersed in a simulated digital environment)
  • Mixed Reality (where digital and real-world objects exist). These technologies help us blend virtual and real worlds

Extended Reality is constantly evolving and embraces multi-sensory experiences that are at the frontier of modern research, innovation and invention

Our focus

We are proposing the future establishment of a world-class research centre in Extended Reality (XR) to;

  • cement contemporary and future-focused research at Charles Sturt University
  • provide internal and external research capacity in immersive technologies such as Virtual (VR), Augmented (AR), Mixed (MR) and Extended Reality (XR)
  • partner with research industry sectors

prepare for next-generation integrated technologies such as machine learning (AI), visualising datasets, interactive devices, and emerging innovations.

XRC Research Themes

XRC Research Themes - Digital transformation and improvements to Health & wellbeing; environment, food & agriculture, and social sustainability

Research Pathways

Our  XRC strengths and capabilities mapped through the CSU research themes:

  • Social Sustainability
  • Environment, Food and Agricultural Sustainability
  • Health and Wellbeing

As Digital Transformation underpins all the research themes at CSU, the XRC is distinctive in that it threads research and creative practice into infrastructure projects which intersect across multiple disciplines and industries.

Our XRC Vision

Our Vision is to be the leading Industrial Transformation Research Centre of excellence. A digital technologies hub focal point in Virtual, Augmented, Mixed and eXtended Reality (VR/AR/MR/XR) for immersive and creative user experiences, that encapsulate human and machine interaction across real and virtual environments, placing CSU at the forefront of leading technological practice in Australia, establishing a pivotal, high-end research capacity.

Our Mission

This CSU XRC mission is to identify and realise opportunities to elevate our Creative Regions focus; with a national to global vision, succinct within an innovative cross-disciplinary University Precinct of championing enterprise and Creative Industries Strategy, through leverage of partnerships and the building of collaborative teams.

The benefits of Extended Reality

Some examples include:

  • create an immersive experience with face to face connections
  • enable remote collaboration for visual data in real time
  • safe training spaces and remote coaching.

Strategic Plan

Digital technologies are part of every sphere of our life, with entrepreneurial initiatives going beyond being prepared, advancing knowledge, innovating for the future, taking risks with smart ideas to pioneering vision and state of the art solutions.

Multidisciplinary project teams can work through the XRC framework and system using the new technologies and acting as a significant digital repository for the university and other organisations. The XRC’s advanced research capability ensures technological innovation opportunities to partner with other segments of industry and the CSU research community to develop leading-edge applications in Immersive Content and Extended Reality.

Strategic Priorities

Support areas of research focus

  1. Education and Training Jobs of the Future
    VR Edu
  2. Training & Simulation Simulations for remote and hazardous situations.
  3. Australian Digital Twins Digital Twins practical simulations which model real-world situations with a wide range of business and industrial applications including improvements to manufacturing, telecommunication, healthcare, logistics, agriculture, energy, urban planning, water management, and others.

Build capacity

To strengthen our research capability through:

  • With industry, identify new areas to grow research capability and co-invest in these
  • Providing research training opportunities for students and staff in focus areas
  • Development of multi-disciplinary teams
  • Strengthening research leadership in focus areas

Foster Partnerships

Strengthen existing and develop new partnerships with relevant:

  • Health Service Providers
  • Universities (National and International)
  • Industry – businesses and associations
  • Not-for-profits
  • Government
  • Research funding agencies
  • Entertainment

XRC - Who is involved

To get involved with the eXtended Reality Collaborative, reach out to us at xrc@csu.edu.au. Lets start the conversations.

Extended Reality Collaborative - XRC

Professor Eleanor Gates-Stuart

Professor Eleanor Gates-Stuart

Eleanor is the XRC Director / Research Area Leader. She is an international creative practitioner with an interdisciplinary research focus, primarily on scientific exploration and technology. Her engagement with government agencies, education and research organisations foster the advancement of innovation and creativity in new and innovative ways, questioning and engaging audience in art, science and technology. Research and Postgraduate Convenor - School of Communication and Creative Industries | Managing Editor – Fusion Journal

Andrew Hagan

Andrew Hagan

Andrew is a Professional Leader of the XRC, lecturer in Animation and Visual Effects, co-director of the Australian International Animation Festival (AIAF), Visual Effects Producer & Supervisor, Adobe Certified Expert (ACE), international judge, Autodesk Certified Maya Instructor, with relevant degrees in creative industries.

Dr Donovan Jones

Dr Donovan Jones

Donovan has explored applications of transformative technologies such as virtual and augmented reality (AR/VR), and the potential for integration in service provision, education and teaching contexts in health care, International collaborations include the University of Illinois, University of Surry, and Carle Hospital Illinois and has led to expertise in usability and acceptability of digital technologies across the health care landscape in health education and clinical applications. Currently a senior lecturer with the School of Nursing Midwifery and Indigenous Health, Faculty of Science.

Dr Sarah Redshaw

Dr Sarah Redshaw

Sarah has a PhD in philosophy and cultural studies and over 20 years experience as a social researcher specialising in qualitative research and social relational approaches across a range of areas from health to education. As an ARC postdoctoral research fellow she conducted a series of projects on young people and driving cultures. Most recently as a research fellow at Charles Sturt University she has been supporting research across the faculty and the university. Sarah is currently a Research Adjunct in the Faculty of Arts and Education.

Dr Zeynep Taçgın

Dr Zeynep Taçgın

Zeynep Tacgin is a Lecturer at Marmara University (Istanbul), and adjunct lecturer at Charles Sturt University. She has a PhD degree in Computer Education and Instruction Technologies. Her PhD thesis focused on immersive virtual reality learning environments. She designs and develops virtual environments for educational purposes, working on AR/VR/MR technology usage in education. Zeynep's fields of interest are educational, wearable technologies, innovative learning environments, technology integration to education, education management and policies, distance education, and augmented reality.

Dr Elizabeth Wulff

Dr Elizabeth Wulff

Elizabeth has a PhD in literature and cultural studies and over 10 years’ experience as a researcher and sessional academic specialising in literary theory, gender and identity politics, alternative social landscape relations. Elizabeth is a Research Adjunct in the Faculty of Arts and Education with a focus on gender equity.

Production Editor | Fusion Journal; Sessional Academic | School of Humanities and Social Sciences

Dr Tracey Benson

Dr Tracey Benson

Tracey is an Australian based interdisciplinary artist, academic and researcher. Her work focuses on issues related to belonging, place, wellbeing and pro-environmental behaviour change. Walking is central to her creative practice exploring locative and augmented media tools to engage audiences to see their local places with fresh eyes. Her work has been extensively presented internationally in media arts festivals and exhibitions. With a passion for understanding different knowledge systems and engaging audiences, she often collaborates with Indigenous communities, historians, technologists and scientists.

Research Area: Creative Industries

Shanna Fealy

Shanna Fealy

Shanna is a Registered Nurse / Midwife, lecturer PhD candidate and early career researcher. Shanna specialises in improving maternal and infant health through interdisciplinary collaboration and the use of transformative technologies.

Working with the XRC

Working with the XRC

Join us - we are looking to widen participation in the XRC.

Are you interested in collaborative opportunities in using Digital Technology? Would you like to know more about Virtual, Augmented, Mixed and eXtended Reality, Motion capture, 3D Scanning... Digital Artefacts?

Do you have a research idea we can collaborate with you? Would you like us to help with your business development looking at integrating new technologies, virtual reality training solutions, visualising complex information, as well as many more ways we can help you?

Please feel free to contact us

Email: xrc@csu.edu.au

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Research Study

As a 'Collective' the XRC has a range of cross-discipline research associates and adjunct appointments, including research study. The XRC is involved in many research students projects across the Faculties, meet some of the research students connected with the XRC - below.

Find out more about research study at CSU

Bernard Higgins

Bernard Higgins

Bernard Higgin's honours research project is working with remote Aboriginal and Torres Strait communities in far north Queensland to co-design an educational animation for the community on how to manage their horses health care if a case of Hendra virus occurs in their community. Bernard is aiming to create a framework that merges the Creative Industries with scientific research and information to assist multidisciplinary teams in creating tangible outcomes for communities.

Research Area: Faculty of Science / Creative Industries
Ché Baker

Ché Baker

Ché Baker's PhD research focuses on "Innovation in creative Industries: storytellers response to the evolving landscape”
Australian screen storytellers have always used innovation in response to the changing socio-economic landscape. Ché is looking at the response of filmmakers to the global pandemic, and the cause and effect nature of narrative and methodological innovation in that response.

Research Area: Creative Industries
Muqeem Khan

Muqeem Khan

Muqeem Khan's PhD research is currently examining the link between the use of emerging interactive technologies and the protection of traditional knowledge from indigenous communities to facilitate the enactment, sustainability and transformation of Intangible Cultural Heritage (ICH) for future generations.

Research Area: Creative Industries
Marie-Christine Sweeney

Marie-Christine Sweeney

Marie-Christine's PhD research focuses on the storytelling roles of the children’s television writer for the millennial generation. Rapid changes to the media landscape has seen a shift of control to new global players, and the children’s audience themselves, who, enabled by technology are reshaping the media landscape. Her research question is an examination of writers and the evolution, if any, of their literary and cultural storytelling craft for children, specifically in an Australian context.

Research Area: Creative Industries
Rafael De Lima

Rafael De Lima

Rafael De Lima's PhD research focus is a reimagining of the collaborative processes in the creation of films, visual effects and multimedia works. Making use of new media technology, He explores a performative, collective and more inclusive approach to collaborations in filmmaking production – which he calls the nodal process. His research's goal is to propose a level-playing ground between those who own current technological means and expertise in visual production/reproduction and subjects who also have ownership over the cultural artefacts and stories being translated into films and immersive experiences.

Research Area: Creative Industries
Tracey Callinan

Tracey Callinan

Tracey Callinan’s research has focused on place-specific approaches to policy development in the cultural and creative industries. By understanding the range of interventions that can be applied to support this sector, those living in regional and rural settings can identify approaches that fit their own context.  She also works across areas of arts and health in her role at Arts OutWest and is working on ways of enabling interactive online delivery of arts experiences to regional and rural aged care services and hospitals.

Research Area: Creative Industries

News and Events

Keep up to date as the XRC gains traction

XRC Gains Traction

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STEM 2020

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XRC Panel at Artstate: Keeping Arts and Culture Alive...

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