eXtended Reality Collaborative (XRC)
The Charles Sturt University eXtended Reality Collaborative (XRC) is a large-scale initiative that enables next-generation research from interdisciplinary fields and industry collaboration, using future-focused immersive technology for the public good.
The eXtended Reality Collaborative goes beyond story-telling to story-living. The XRC empowers bold new research by dissolving distance. We can reduce the perceptual distance between us, be empathetic to alternate points of view, accelerate understanding, and reduce the time from concept to reality. The XRC enables research that can lower physical, environmental or financial risk while achieving high-impact outputs with meaningful societal engagement.
What is Extended Reality?
Extended Reality is immersive technology encompassing;
- Augmented Reality (objects and information are overlaid in the real world)
- Virtual Reality (users are immersed in a simulated digital environment)
- Mixed Reality (where digital and real-world objects exist). These technologies help us blend virtual and real worlds
Extended Reality is constantly evolving and embraces multi-sensory experiences that are at the frontier of modern research, innovation and invention
The benefits of Extended Reality
Some examples include:
- create an immersive experience with face to face connections
- enable remote collaboration for visual data in real time
- safe training spaces and remote coaching.
The establishment of a world-class research centre in Extended Reality (XR) to;
- cement contemporary and future-focused research at Charles Sturt University
- provide internal and external research capacity in immersive technologies such as Virtual (VR), Augmented (AR), Mixed (MR) and Extended Reality (XR)
- partner with research industry sectors
- prepare for next-generation integrated technologies such as machine learning (AI), visualising datasets, interactive devices, and emerging innovations.
XRC Research Themes
Our XRC strengths and capabilities mapped through the CSU research themes:
- Social Sustainability
- Environment, Food and Agricultural Sustainability
- Health and Wellbeing
As Digital Transformation underpins all the research themes at CSU, the XRC is distinctive in that it threads research and creative practice into infrastructure projects which intersect across multiple disciplines and industries.
Our XRC Vision
Our Vision is to be the leading Industrial Transformation Research Centre of excellence. A digital technologies focal point in Virtual, Augmented, Mixed and eXtended Reality (VR/AR/MR/XR) for immersive and creative user experiences, that encapsulate human and machine interaction across real and virtual environments, placing CSU and the XRC at the forefront of leading technological practice in Australia, establishing a pivotal, high-end research capacity.
This CSU XRC mission is to identify and realise opportunities to elevate our Creative Regions focus; with a national to global vision, succinct within an innovative cross-disciplinary University Precinct of championing enterprise and Creative Industries Strategy, through leverage of partnerships and the building of collaborative teams.
Digital technologies are part of every sphere of our life, with entrepreneurial initiatives going beyond being prepared, advancing knowledge, innovating for the future, taking risks with smart ideas to pioneering vision and state of the art solutions.
Multidisciplinary project teams can work through the XRC framework and system using the new technologies and acting as a significant digital repository for the university and other organisations. The XRC’s advanced research capability ensures technological innovation opportunities to partner with other segments of industry and the CSU research community to develop leading-edge applications in Immersive Content and Extended Reality.
Support areas of research focus
- Education and Training - Jobs of the Future
- Training & Simulation - Simulations for remote and hazardous situations.
- Digital Twins - Digital Twins practical simulations which model real-world situations with a wide range of business and industrial applications including improvements to manufacturing, telecommunication, healthcare, logistics, agriculture, energy, urban planning, water management, and others.
To strengthen our research capability through:
- With industry, identify new areas to grow research capability and co-invest in these
- Providing research training opportunities for students and staff in focus areas
- Development of multi-disciplinary teams
- Strengthening research leadership in focus areas
Strengthen existing and develop new partnerships with relevant:
- Health Service Providers
- Universities (National and International)
- Industry – businesses and associations
- Research funding agencies
XRC - Who is involved
To get involved with the eXtended Reality Collaborative, reach out to us at firstname.lastname@example.org. Lets start the conversations.
Professor Eleanor Gates-Stuart
XRC Director / Research Leader
XRC Professional Leader
Dr Donovan Jones
Dr Zeynep Taçgın
Dr Sarah Redshaw
Dr Elizabeth Wulff
Dr Tracey Benson
Working with the XRC
Join us - we are looking to widen participation in the XRC.
Are you interested in collaborative opportunities in using Digital Technology? Would you like to know more about Virtual, Augmented, Mixed and eXtended Reality, Motion capture, 3D Scanning... Digital Artefacts?
Please feel free to contact us
Let us know how we can help - Partnering with XRC.
Would you like us to help with your business development looking at integrating new technologies, virtual reality training solutions, visualising complex information, immersive learning, as well as many more ways we can help you?
Please feel free to contact us
As a 'Collective' the XRC has a range of cross-discipline research associates and adjunct appointments, including research study. The XRC is involved in many research students projects across the Faculties, meet some of the research students connected with the XRC - below.
Find out more about research - contact us at email@example.com
Bernard Higgin's honours research project is working with remote Aboriginal and Torres Strait communities in far north Queensland to co-design an educational animation for the community on how to manage their horses health care if a case of Hendra virus occurs in their community. Bernard is aiming to create a framework that merges the Creative Industries with scientific research and information to assist multidisciplinary teams in creating tangible outcomes for communities.
Ché Baker's PhD research focuses on "Innovation in creative Industries: storytellers response to the evolving landscape”
Australian screen storytellers have always used innovation in response to the changing socio-economic landscape. Ché is looking at the response of filmmakers to the global pandemic, and the cause and effect nature of narrative and methodological innovation in that response.
Muqeem Khan's PhD research is currently examining the link between the use of emerging interactive technologies and the protection of traditional knowledge from indigenous communities to facilitate the enactment, sustainability and transformation of Intangible Cultural Heritage (ICH) for future generations.
Marie-Christine's PhD research focuses on the storytelling roles of the children’s television writer for the millennial generation. Rapid changes to the media landscape has seen a shift of control to new global players, and the children’s audience themselves, who, enabled by technology are reshaping the media landscape. Her research question is an examination of writers and the evolution, if any, of their literary and cultural storytelling craft for children, specifically in an Australian context.
Rafael De Lima
Rafael De Lima's PhD research focus is a reimagining of the collaborative processes in the creation of films, visual effects and multimedia works. Making use of new media technology, He explores a performative, collective and more inclusive approach to collaborations in filmmaking production – which he calls the nodal process. His research's goal is to propose a level-playing ground between those who own current technological means and expertise in visual production/reproduction and subjects who also have ownership over the cultural artefacts and stories being translated into films and immersive experiences.
Tracey Callinan’s research has focused on place-specific approaches to policy development in the cultural and creative industries. By understanding the range of interventions that can be applied to support this sector, those living in regional and rural settings can identify approaches that fit their own context. She also works across areas of arts and health in her role at Arts OutWest and is working on ways of enabling interactive online delivery of arts experiences to regional and rural aged care services and hospitals.